1
2
[Bug 46551] New: Vkd3d GPU VA allocator never reclaims allocated GPU VA ranges
by wine-bugs@winehq.org 09 Dec '23
by wine-bugs@winehq.org 09 Dec '23
09 Dec '23
2
3
[Bug 46184] New: dx12 to vkd3d crashes wow, with a screen full of fixme
by wine-bugs@winehq.org 09 Dec '23
by wine-bugs@winehq.org 09 Dec '23
09 Dec '23
2
11
[Bug 52723] New: error: ‘for’ loop initial declarations are only allowed in C99 mode (wine-7.4)
by WineHQ Bugzilla 09 Dec '23
by WineHQ Bugzilla 09 Dec '23
09 Dec '23
1
13
[Bug 52886] New: [The Council]Graphical glitches with Damavand (and system hang)
by WineHQ Bugzilla 09 Dec '23
by WineHQ Bugzilla 09 Dec '23
09 Dec '23
1
17
[Bug 46198] New: Xenia fails to find Directx 12 graphics adapter [vkd3d]
by wine-bugs@winehq.org 09 Dec '23
by wine-bugs@winehq.org 09 Dec '23
09 Dec '23
2
6
[Bug 55675] New: Steelrising requires d3d12_device_CreateHeap1() implementation
by WineHQ Bugzilla 09 Dec '23
by WineHQ Bugzilla 09 Dec '23
09 Dec '23
1
5
[Bug 54726] New: Bioshock 1.0 demo crashes on missing 'tex2Dproj' handling
by WineHQ Bugzilla 09 Dec '23
by WineHQ Bugzilla 09 Dec '23
09 Dec '23
1
5
09 Dec '23
1
13
[Bug 55190] New: Conspiracy's Clean Slate 64K demo crashes with 'Assertion failed: iff->condition.node->data_type->dimx == 1'
by WineHQ Bugzilla 09 Dec '23
by WineHQ Bugzilla 09 Dec '23
09 Dec '23
1
12