http://bugs.winehq.org/show_bug.cgi?id=13198 Dmitry Timoshkov <dmitry(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|winex11.drv |directx-ddraw --- Comment #7 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-06-10 03:17:59 --- (In reply to comment #5)
I investigated some more and discovered that not setting ddraw palettes is not really normal operation for the game. It appears what it actually needs is RC_PALETTE flag from GetDeviceCaps. Current implementation of winex11 doesn't normally set this flag because in non-paletted modes palette_size is 0.
That's correct behavior of GetDeviceCaps. What you have found may mean that ddraw should set/initialize default palette. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.