26 Mar
2016
26 Mar
'16
3:57 p.m.
https://bugs.winehq.org/show_bug.cgi?id=28282 --- Comment #57 from Jonas Jelten <jj(a)stusta.net> --- I run into this very often, especially with Skyrim. My solution/dirty dirty workaround is this: while true; do pasuspender sleep 0.02; sleep 60; done This magically prevents the buffer from being empty and stops the crackling and choppy sounds. Can't wine allocate a bigger buffer or increase the allowed latency when initializing pulse? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.