https://bugs.winehq.org/show_bug.cgi?id=21161 Zachary J <zakarjor(a)yahoo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zakarjor(a)yahoo.com --- Comment #28 from Zachary J <zakarjor(a)yahoo.com> --- I've added image of Witcher that seems to have similar artifact since wine-1.9.13 with black beams emanating from face and body. Still Life 2 only has thin beams from the face, and a large black polygon emanating from wall or pillars or something. This is quite an improvement from previous wine versions where all sorts of broken textures occurred. Still Life 2 has d3dx9_43.dll, d3dcompiler_43.dll overriden since without it: err:d3dcompiler:compile_shader HLSL shader parsing failed wine: Unhandled page fault on read access to 0xfffffff8... Witcher has d3dx9_36.dll overriden, otherwise no graphics except texts in menu and after starting a game: multiple fixme:d3dx:d3dx9_base_effect_get_desc partial stub! fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000015 multiple fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x33c64a20)->(0x33c70cb8): stub multiple fixme:d3dx:d3dx9_base_effect_get_desc partial stub! multiple fixme:d3dx:D3DXLoadSurfaceMemory Unhandled filter 0x80004 wine: Unhandled page fault on read access to 0 at address 0x59704c I am using proprietary Nvidia 340.96 in Fedora 23 with wine-staging 1.9.13. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.