http://bugs.winehq.org/show_bug.cgi?id=8051 --- Comment #35 from Peter Beutner <p.beutner(a)gmx.net> 2008-01-18 13:41:11 --- (In reply to comment #30)
News on that patch?
no, sry, haven't been able to look at this. If somebody else wants to spend some time here, pls do so. At least a solution for the GetDepthStencilSurface() issue sounds doable. Not sure about the SetVertexShaderConstant thing, implementing the whole software vertexprocessing in wined3d is probably quite a lot of work. Don't know if a hack as used here would be accepted. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.