19 Sep
2014
19 Sep
'14
12:37 p.m.
https://bugs.winehq.org/show_bug.cgi?id=37175 --- Comment #7 from Henri Verbeet <hverbeet(a)gmail.com> --- Thanks. The issue seems to be the game doing a (scaled) blit to a multisampled render target, at least for the GL errors. Does it work any better if you disable multisampling, either in the game settings or with the "Multisampling" registry key? (See also http://wiki.winehq.org/UsefulRegistryKeys) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.