1 Nov
2008
1 Nov
'08
8:03 p.m.
http://bugs.winehq.org/show_bug.cgi?id=15858 --- Comment #2 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-11-01 15:03:05 --- Debugging reveals that the shader is released before it is used. Possibly a (known) problem. AFAIK the native D3D implementation only kills certain shader objects after they unbound. Wine's current implementation also kills them when still bound, so the app crashes here. Greets, Tobias -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.