https://bugs.winehq.org/show_bug.cgi?id=45053 --- Comment #1 from Linus Unnebäck <linus(a)folkdatorn.se> --- Created attachment 61184 --> https://bugs.winehq.org/attachment.cgi?id=61184 d3d and ddraw log (err, warn, fixme) Attaching log with debug output: WINEDEBUG=err+d3d,err+ddraw,warn+d3d,warn+ddraw,fixme+d3d,fixme+ddraw Initially, I was going to log `trace` as well, but the log file quickly grew to 9 GiB even before I'd seen a single texture corrupt. In this log, I've played the game until I saw at least one corrupted texture. Some things that looks interesting are: 0031:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from attach texture to fbo @ ../../../dlls/wined3d/context.c / 169. 0031:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from draw @ ../../../dlls/wined3d/context.c / 5066. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.