3 Sep
2007
3 Sep
'07
4:35 a.m.
http://bugs.winehq.org/show_bug.cgi?id=9550 --- Comment #5 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 23:35:10 --- Ok, seems like the game itself scales the mouse movements. Which is pretty common. Can you test the game with native dinput.dll? It should report slower mouse movements. However native dinput does not report actual position of the pointer. Wine's does. So, the only problem I'm seeing here is that Wine does not apply mouse acceleration calculation ... backwards. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.