http://bugs.winehq.org/show_bug.cgi?id=17577 Summary: Lost Planet's shader compile failure Product: Wine Version: 1.1.16 Platform: PC URL: http://www.lostplanet-thegame.com/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: andras(a)csevego.net CC: stefandoesinger(a)gmx.at Created an attachment (id=19735) --> (http://bugs.winehq.org/attachment.cgi?id=19735) shader generation/compilation log When game starts, it would like to compile some shaders. But I think transition between d3d - opengl fragment shader is broken. It results broken picture. Look at this line: trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod in fragment shader. It can be a copy paste bug or mistyped variable. Partial shader generation log attached. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.