http://bugs.winehq.org/show_bug.cgi?id=33825 Bug #: 33825 Summary: Splinter Cell: Conviction - glsl shaders error Product: Wine Version: 1.6-rc2 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: andrey.goosev(a)gmail.com CC: andrey.goosev(a)gmail.com Classification: Unclassified Playing version 1.04 Strings after several minutes, but rendering without issues. Workaround is to set 'glsl=disabled'. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172 err:d3d_shader:shader_glsl_load_constantsB >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from shader_glsl_load_constantsB() @ glsl_shader.c / 746 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.