https://bugs.winehq.org/show_bug.cgi?id=43625 --- Comment #2 from Johannes <jojos_band(a)gmx.net> --- (In reply to Sebastian Lackner from comment #1)
Could you please attach terminal output? My guess would be that you are either
- missing 32-bit graphic drivers or other graphic driver related components. On most distributions they have to be installed separately because they are not a dependency of Wine.
- or the game runs out of memory before it can display anything. Taking a look at the memory usage and terminal output could also help here.
I was able to workaround this issue by just looking into the terminal output of both installations - thanks for pointing me to the console output (and shame on me for not looking there first). Observation: "err:d3dcompiler:compile_shader HLSL shader parsing failed." Solution: Copy d3dcompiler_{43.46}.dll to windos/system32 in the 32 bit wineprefix, set d3dcompiler_{43,46}.dll to "native", then it works. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.