http://bugs.winehq.org/show_bug.cgi?id=23081 --- Comment #2 from Matteo Bruni <matteo.mystral(a)gmail.com> 2010-06-30 13:27:45 --- Created an attachment (id=29270) --> (http://bugs.winehq.org/attachment.cgi?id=29270) force a wglFinish after each device->Clear The issue seems to be related to clears and draws to render targets, made by different threads, happening in the wrong order. As the problem is caused by the GL commands order of execution on the card, different drivers/video cards/settings, or even different executions of the game make the problem manifest itself more or less strongly, or not at all. The attached patch seems to improve things in some cases, but almost surely it's not a real solution (for sure I expect a small performance hit, however). Can you give it a try? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.