http://bugs.winehq.org/show_bug.cgi?id=29878 --- Comment #13 from Lunknown <SolisX007(a)yahoo.com> 2012-02-29 05:06:34 CST --- (In reply to comment #12)
(In reply to comment #11)
(In reply to comment #9)
Can you give attachment 39079 [details] from bug 30019 a try?
I cannot reproduce this. The sound of the game is ok, whether I enable or disable dynamic buffers. However, I get the cracking pulseaudio sound very often with this game, about every 2nd start. This is similar to bug 28856, if not the same. Are you using pulseaudio? If I understand this bug correctly, it might be triggered by poor performance. In that case the above patch might help. It avoids a slow VBO codepath, and the condition it checks for is triggered in Rayman 3.
Hello Stefan Dösinger,
Can you tell how to patch it?
Ok i'll give a try after work. Around 5:00pm est. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.