http://bugs.winehq.org/show_bug.cgi?id=19065 Summary: 3dmark06: shader doesn't compile with arb shader backend Product: Wine Version: unspecified Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: kgbricola(a)web.de CC: stefandoesinger(a)gmx.at Created an attachment (id=22000) --> (http://bugs.winehq.org/attachment.cgi?id=22000) part from the +d3d_shader log, where the compilation fails A shader in 3dmark06 fails to compile with the arb shader backend. Attached is the part of the +d3d_shader log which shows the failing shader. To run 3dmark06 you need a hack for the pointsize (pCaps->MaxPointSize = 64.0f;). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.