http://bugs.winehq.org/show_bug.cgi?id=33825 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #6 from Matteo Bruni <matteo.mystral(a)gmail.com> 2013-06-24 10:59:25 CDT --- (In reply to comment #5)
Ok. Thanks. First offending line is: fixme:d3d_shader:shader_glsl_validate_link Program 248 link status invalid.
Then objects 69, 249 and 247 are dumped and then shader compilation error: fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248: fixme:d3d_shader:print_glsl_info_log Fragment info fixme:d3d_shader:print_glsl_info_log ------------- fixme:d3d_shader:print_glsl_info_log (0) : error C6001: Temporary register limit of 2 exceeded; 3 registers needed to compile program
It's odd 3 shaders are dumped and it seems shader 248 corresponds to the object 247.
It looks like a couple of shaders are too complex for your GPU. What GPU and drivers are you using? This is not a d3dx9 bug BTW. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.