https://bugs.winehq.org/show_bug.cgi?id=53427 Bug ID: 53427 Summary: BioShock needs D3DX10PreprocessShaderFromMemory implementation Product: Wine Version: 7.13 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: d3d-util Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Crashes with 06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include <MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include \"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY 0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput \n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines 12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors 00000000, hresult 00000000 stub! wine-7.13-227-g1381ced8ecb -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.