http://bugs.winehq.org/show_bug.cgi?id=30958 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #4 from Matteo Bruni <matteo.mystral(a)gmail.com> 2013-09-02 15:42:39 CDT --- (In reply to comment #3)
It seems I changed the offscreen renderer to backbuffer to work around another issue with another game (gives me a black screen with GLSL off and an increased PGMSIZE).
I set that back to fbo and it seems to be rendering fine with the increased shader size limit; I can see the ground, trees, various particle effects and the player...
Since cf12f51b1520546dc855e8e8e43135a06e7a0cbf (which is in Wine 1.5.25 and newer) we're dynamically extending the shader buffer as needed so the game should work out of the box. Can you please retest? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.