17 May
2006
17 May
'06
11:05 a.m.
http://bugs.winehq.org/show_bug.cgi?id=4915 ------- Additional Comments From hverbeet(a)gmail.com 2006-17-05 06:05 ------- 4294967295 is -1, so yes, the shader failed to compile. We do print a FIXME if the shader fails to compile, but usually that happens long before drawStridedFast is called, so it's not obvious the two are connected. We should probably detect -1 shaders, print something, and perhaps just skip enabling the relevant vertex/fragment program. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.