https://bugs.winehq.org/show_bug.cgi?id=32323 --- Comment #16 from Sebastian Lackner <sebastian(a)fds-team.de> --- (In reply to Anastasius Focht from comment #14)
well, a substitute would give you bug 32342 ;-)
Have you verified that? I remember that Erich explained in an email on wine-devel about a year ago his results of the analysis, and he strongly suspected that at least Netflix directly reads the font files instead of using proper API calls. Unfortunately I can't find this mail right now. Unity3D is even more strict, and will only find the fonts if they are located in C:\\Windows\\Fonts, so I suspect there is also some manual loading step involved. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.