http://bugs.winehq.org/show_bug.cgi?id=11227 --- Comment #9 from Athrun <samurai_no_densetsu(a)yahoo.es> 2008-07-09 07:17:02 --- Comparing logs done with WINEDEBUG=+d3d I found some difference between fast and slow plugins there: A couple of plugins (Vodoo 1-2 D3d v4 and D3d i740 windows 98) seems to do vertex declaration thru the graphic card, indeed are lighting fast and almost problem free. While the rest D3D plugins drops the following: trace:d3d_draw:drawStridedSlow Using slow vertex array code trace:d3d_draw:drawStridedSlow glEnd and previous calls call ok drawprim.c / 572 And their fps rate drops to less than one frame/second when a torch, candle or fire becomes visible on the screen. Should I assume that drawStridedSlow is some kind of software vertex rendering that is slow? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.