31 Mar
2023
31 Mar
'23
1:47 p.m.
https://bugs.winehq.org/show_bug.cgi?id=54660 --- Comment #4 from Francisco Casas <fcasas(a)codeweavers.com> --- The problem is that we need support for input semantics in arrays, so that in a shader like this: struct pixelInput { float2 uvTexcoords[8] : TEXCOORD0; }; void main(in pixelInput input) { ... } uvTexcoords[0] is mapped to TEXCOORD0, uvTexcoords[1] to TEXCOORD1, uvTexcoords[2] to TEXCOORD2, and so on... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.