22 Nov
2008
22 Nov
'08
5:40 p.m.
http://bugs.winehq.org/show_bug.cgi?id=16163 --- Comment #1 from H. Verbeet <hverbeet(a)gmail.com> 2008-11-22 17:40:25 --- Note that the height of the depth stencil is less than the height of the render target, this isn't valid on Windows either. The d3d8 documentation suggests we should return D3DERR_INVALIDCALL from IDirect3DDevice8Impl_SetRenderTarget() in this case. This behaviour would be different from d3d9. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.