https://bugs.winehq.org/show_bug.cgi?id=48665 David Torok <dt(a)zeroitlab.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dt(a)zeroitlab.com --- Comment #7 from David Torok <dt(a)zeroitlab.com> --- (In reply to Andrew Wesie from comment #3)
Created attachment 66571 [details] Fix using ntdll-WRITECOPY staging patchset.
I used the existing ntdll-WRITECOPY staging patchset to hopefully fix Runeterra. Please test and report if it helps.
I had to make some improvements to the ntdll-WRITECOPY staging patchset because it has problems and was disabled by default.
Thanks for this Andrew, impressive work! :) The last remaining issue I see is that the gameclient seems to disconnect from the server, roughly every 3 minutes. (It's initiated by the client, because it seems to think the connection timed out, even though it did not as I confirmed to have received packets with a reverse proxy shortly before the timeout) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.