3 Mar
2024
3 Mar
'24
12:34 p.m.
https://bugs.winehq.org/show_bug.cgi?id=55829 --- Comment #6 from Nikolay Sivov <bunglehead(a)gmail.com> --- Created attachment 76134 --> https://bugs.winehq.org/attachment.cgi?id=76134 shader I found a shader responsible for this pixel noise. This appears to be a miscompilation wrt semantic handling. With current vkd3d I get this: ps_3_0 dcl_color v0 dcl_texcoord0 v0 mov r0.xyzw, v0.xyzw mov oC0.xyzw, r0.xyzw while correct output is ps_3_0 dcl_color v0 mov oC0, v0 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.