https://bugs.winehq.org/show_bug.cgi?id=42863 Guillaume Charifi <guillaume.charifi(a)sfr.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |guillaume.charifi(a)sfr.fr --- Comment #9 from Guillaume Charifi <guillaume.charifi(a)sfr.fr> --- (In reply to Józef Kucia from comment #1)
This is a known problem. Generally, GLSL doesn't provide a direct equivalent of sample_c_lz for cube, cube array and 2d array textures.
It's probably just plain wrong, but can't it be simulated by dot(textureGather(sampler, pos, refZ), vec4(0.25)) ? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.