http://bugs.winehq.org/show_bug.cgi?id=22588 --- Comment #21 from Roderick Colenbrander <thunderbird2k(a)gmail.com> 2010-05-11 08:52:06 --- Initially I expected that this issue is perhaps related to some locking we perform before each opengl call in wined3d. In our winex11 code we also perform these locks. Recently I noticed (but didn't look at it thoroughly yet) that wined3d is again behaving not that nice with the locks (double locking which can cause issues for some calls being made). You could try what happens if you disable the locking from the wined3d side. To do so open dlls/wined3d/wined3d_main.c. Somewhere you'll see: mod = GetModuleHandleA( "winex11.drv" ); if (mod) { wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); } else /* We are most likely on Windows */ { wine_tsx11_lock_ptr = wined3d_do_nothing; wine_tsx11_unlock_ptr = wined3d_do_nothing; } The easiest way is just to comment the GetModuleHandleA line. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.