https://bugs.winehq.org/show_bug.cgi?id=38274 --- Comment #5 from Sergey Isakov <isakov-sl(a)bk.ru> --- (In reply to Stefan Dösinger from comment #4)
Yes, it is possible that this game needs compressed volumes. What are its minimum requirements? Is it supposed to work on a Geforce 7 card? No this game installed on computer with Radeon card
Does the game use d3dx9_xy.dll? Our builtin DLL doesn't handle format fallbacks well, so if you're running this game with builtin try the native library instead.
When I first install the game it works without textures. Paladin looks like a silhouette filled by light clouds. Have no screenshot to show. Then I installed Directx9Redistributable and see very good textures. Game is almost playable except three bugs: 1. Crash at begin - resolved by DXTn volume disable. 2. White water - needed for DXTn volumes enable? 3. Whole luminance can suddenly switch off (Bug 37705). I have logs with different tracings d3d, d3d_surface, d3d_texture, d3dx. I also implemented DXTn support without libtsc_dxtn but still no volume support. Strange but the testing utility DxTex.exe from DirectxSDK is not working on this computer with any wine version, may be there is my mistake. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.