8 Apr
2025
8 Apr
'25
1:19 a.m.
https://bugs.winehq.org/show_bug.cgi?id=57713 --- Comment #2 from Francisco Casas <fcasas(a)codeweavers.com> --- SM1 vertex shader relative addressing was implemented in: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1434 compiling wine 10.5 with a custom (current vkd3d) allows the game to run properly. I could play the first demo mission. A segfault happened on the second demo mission though, but this problem seems unrelated. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.