https://bugs.winehq.org/show_bug.cgi?id=44277 --- Comment #3 from kakurasan(a)gmail.com --- Created attachment 60115 --> https://bugs.winehq.org/attachment.cgi?id=60115 testcase for setting volume with ChangeVolumeSoundMem() in DX Library (In reply to Fabian Maurer from comment #2)
I also noticed that, with builtin audio2 the battle music starts with full volume, while with native it fades in. Makes me think there is a problem with setting the volume.
Yeah, I tested ChangeVolumeSoundMem() and found this function doesn't work with builtin XAudio2, however, StopSoundMem() works with builtin XAudio2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.