http://bugs.winehq.org/show_bug.cgi?id=26835 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |focht(a)gmx.net --- Comment #149 from Anastasius Focht <focht(a)gmx.net> 2011-06-10 08:19:03 CDT --- Hello, --- quote --- I've probably gotten *slightly* further with a small server patch for the debug registers, but it's still almost the same point, so I don't know if I really did. Also it is doing something with named pipes, might be related --- quote --- It seems this might be a similar if not same issue as in bug 27435 (Duke Nukem Forever Demo - steam version). I extracted a small snippet from Austin's log which also shows that some parts of steam make use of hardware breakpoints. Can you provide +tid,+seh,+relay,+server trace for this game, preferably starting with the part where the break instruction exception is seen first (to modify thread context) until the unhandled exception. Regards -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.