http://bugs.winehq.org/show_bug.cgi?id=27534 --- Comment #33 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-05 09:14:18 CDT --- Can you modify my patch to call wglFinish unconditionally before mapping? Maybe there is also a problem with regular buffer maps. This is what I suspect is going on on fglrx, maybe the nvidia bug extends beyond INVALIDATE_BUFFER_BIT. What happens if you run the game on an unmodified wine on one core, maybe by disabling the cores in /sys/devices/system/cpu/cpu*/enable? I'll give the game a try on my quadcore machine rather than the dualcore laptop, maybe that helps to reproduce the bug sooner. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.