http://bugs.winehq.org/show_bug.cgi?id=19803 --- Comment #8 from Eric Sandall <sandalle(a)sourcemage.org> 2010-03-20 01:14:44 --- (In reply to comment #7)
From the sound of this wine isn't detecting the correct amount of graphics memory so uses the default. Unfortunately LotRO doesn't gracefully exit when it runs out of graphical memory.
Setting the VideoMemorySize reg key normally clears these problems up (in my experience, I'm advocate for LotRO over at Codeweavers).
When using Dungeons & Dragons Online: Eberron Unlimited (http://appdb.winehq.org/objectManager.php?sClass=application&iId=2910 ) or Lord of the Rings Online: Shadows of Angmar (http://appdb.winehq.org/objectManager.php?sClass=application&iId=4891), I have the VideoMemory set as per the recommendations. The game still crashes even with Very Low, it just takes much longer. Memory leak? The higher the Textures we set the faster it crashes, and even more so if you transfer zones a lot (e.g. entering/exiting buildings). Also, DDO is now free to play: http://www.ddo.com/ddosupport/download-ddo -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.