14 May
2014
14 May
'14
noon
http://bugs.winehq.org/show_bug.cgi?id=36399 --- Comment #22 from wineuser <sickam(a)mail.ru> --- Created attachment 48520 --> http://bugs.winehq.org/attachment.cgi?id=48520 Output with WINEDEBUG=+d3d_perf Here you go. Indeed it gives some more information. `warn:d3d_perf:wined3d_debug_callback 0x175368: "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.` For more see attachment. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.