http://bugs.winehq.org/show_bug.cgi?id=45373 --- Comment #16 from Stefan Dösinger <stefan@codeweavers.com> --- My previous thought was wrong, as far as I can see our EnumZBufferFormats is correct. If D16 is enumerated - and Windows does enumerate it - the game picks it, no matter the order. Apitrace confirms that the game ends up with D16 on Windows too. I can't replay the apitrace trace on either platform (d3dretrace crashes), so I can't check if there is different follow-up behavior by the game, but I don't think so. The game renders properly for me on Windows with a Nvidia card. The same GPU shows a broken minimap in Wine. So something is different about the Z buffer precision on Windows. Maybe the driver quietly uses D24 or D32, maybe it has a workaround for the game. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.