30 Jan
2010
30 Jan
'10
4 p.m.
http://bugs.winehq.org/show_bug.cgi?id=21525 --- Comment #9 from Rico <kgbricola(a)web.de> 2010-01-30 10:00:27 --- Ok, I could confirm the problem with AA enabled. If AA is enabled, you also hit bug 14341 again. When fbo and AA is enabled you get: fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../../../git/dlls/wined3d/device.c / 5770 So then you probably wouldn't see the "wrong" dark polygons. There is no error output in the case of backbuffer. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.