5 Mar
2017
5 Mar
'17
11:10 a.m.
https://bugs.winehq.org/show_bug.cgi?id=42347 --- Comment #5 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #4)
Based on the attached screenshot and the fact that CSMT fixes the issue, the problem seems to be related to using multiple GL contexts. Does StrictDrawOrdering fix the problem?
Yes, I just tested it with StrictDrawOrdering enabled, and this issue doesn't occur. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.