http://bugs.winehq.org/show_bug.cgi?id=20711 --- Comment #12 from Markus <mst(a)collogia.de> 2010-03-25 07:23:56 --- To make it short. the application produces the following call sequence: - LoadLibrary(dinput8.dll) - First reference to this library - DirectInput8Create() - This will nail a second reference to dinput8.dll due to CoCreateInstance - compobj will store a separated link to dinput8.DllCanUnloadNow() - game runs. - FreeLibrary(Handle_To_Dinput8) - destroy first reference to dinput8.dll - FreeLibrary(Handle_To_Dinput8) - This will destroy the last reference to dinput8.dll - dinput8.dll will be unloaded - CoUninitialize - Wants to do its own cleanup of libraries. - Therefore calls stored link of dinput8.DllCanUnloadNow() This fails as the library is already unloaded from memory. Best regards. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.