4 Jun
2012
4 Jun
'12
2:53 p.m.
http://bugs.winehq.org/show_bug.cgi?id=30833 --- Comment #1 from Andrew Eikum <aeikum(a)codeweavers.com> 2012-06-04 09:53:10 CDT --- Seems to be related to volume handling. If I stub the volume processing in dsound to a no-op, the music comes back. Before that patch, volume didn't apply to the type of samples that this game uses. I'll look into why this buffer's volume is being set to 0. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.