https://bugs.winehq.org/show_bug.cgi?id=55231 Rémi Bernon <rbernon(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rbernon(a)codeweavers.com --- Comment #11 from Rémi Bernon <rbernon(a)codeweavers.com> --- The patch seems to mitigate the problem, at least in the same way it probably was before. When the automatic fullscreen window clipping isn't triggered, it should be after the I think the main issue comes from Wine not using raw events unless it is clipping the cursor. It looks like the game (or whatever input system it uses) detects a fullscreen window that covers the entire virtual screen, it doesn't bother clipping the cursor. When there are multiple screens or when the window is not fullscreen, the cursor is clipped explicitly. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.