10 Aug
2016
10 Aug
'16
11:10 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40846 --- Comment #4 from fjfrackiewicz(a)gmail.com --- I confirm that the game no longer crashes on this function since it is implemented. I do get this in the terminal in Wine-1.9.16-107-g882980c now: fixme:d3dx:D3DX11CompileFromFileW filename L"../../../Engine/Shaders/StandaloneRenderer/D3D/SlateDefaultVertexShader.hlsl", defines (nil), include (nil), entry_point "Main", target "vs_4_0", sflags 0x8800, eflags 0, pump (nil), shader 0x60f2e0, error_messages 0x60f040, hresult (nil) stub. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.