http://bugs.winehq.org/show_bug.cgi?id=22971 Zach Goldberg <zgold550(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zgold550(a)gmail.com --- Comment #39 from Zach Goldberg <zgold550(a)gmail.com> 2011-07-21 02:41:58 CDT --- My Data & Results for this game I'm using a Lenovo X201, Core i7 620M (Arrandale) OS: Ubuntu Lucid 10.04 Wine version: Tried 1.2, 1.3.10, 1.3.24, no notable differences between them for me Intel Driver: 2.10 and 2.14 (latest) tried, no difference between them Pulseaudio: Disabled and Enabled, no change CPU Speed: Set to max (this had a notable perf improvement) CPU Affinity: Set to one core (didn't have a big improvement for me, but others noted that it did) ST3C and ARB stuff in driconf is all set (without st3c set everything is worse always) libst3c installed (see http://ubuntuforums.org/showthread.php?t=1555947) Game settings: Graphics has everything at minimal. Sound disabled. UseGLSL enabled + rendering mode backbuffer = graphics (terrain + models) show correctly (with some artifacts), 19fps or so. Every 10-15 seconds though the game lags for 2-3 seconds which makes it unplayable UseGLSL enabled + rendering mode fbo/pbuffer = no ground textures (models are OK), still 18-20fps, still has the occasional slowdown and hence unplayable UseGLSL disabled + fbo = GOOD fps! No lag! However there are no ground textures, no models, tons of GL_INVALID_OPERATION errors in output UseGLSL disabled + backbuffer = GOOD FPS, no lag! Yes ground texture! No models though! Conclusion: I have found settings for good performance, and settings for correct graphics, but not any config which has both -- therefore the game is unplayable right now for me :(. Anybody else with a similar hardware setup that has managed to get this working? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.