http://bugs.winehq.org/show_bug.cgi?id=11674 --- Comment #35 from ae <aeforeve(a)mail.ru> 2010-09-16 13:53:16 CDT ---
My guess is that WoW tries to balance it's workload on the all available logical processors reported by GetLogicalProcessorInformation. Due to that being a stub in Wine the logical processor information can't be retrieved, which might result in WoW assuming that there's only one logical processor and not balancing it's workload at all.
no no Only is it is used in drawing installations - without 2 core it is impossible to put quality of texture the maximum At WoW all also ONLY really working thread - ~10 threads all others - service Both on linux and on Windows And mine patch it is simple for fast correction of impossibility of sample of the maximum quality of texture And real correction in a code - as in your patch - that is good - but it is necessary at the analysis /proc/cpuinfo in dlls/ntdll/nt.c to check and establish not only number of processors but also number hypertreading-a -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.