http://bugs.winehq.org/show_bug.cgi?id=28078 --- Comment #11 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-17 09:55:32 CDT --- (In reply to comment #10)
Using VBOs or not shouldn't make a difference. Without VBOs you're supposed to go to the immediate mode path and do the same fixup there. Note the hardcoded "3" in the glVertexPointer command in load_vertex_data, state.c in the case where we're not using a VBO. This is an ancient hack. The short-term fix would be to fall back to drawStridedSlow, for which I'll write a patch later today to see if my suspicion is correct.
-- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.