25 Dec
2014
25 Dec
'14
2:57 p.m.
https://bugs.winehq.org/show_bug.cgi?id=37728 --- Comment #4 from Stefan Dösinger <stefan(a)codeweavers.com> --- Created attachment 50323 --> https://bugs.winehq.org/attachment.cgi?id=50323 Affected shader I have isolated the misbehaving shader and attached the GLSL code produced by Wine. The constant that triggers the bad behavior is vs_lc3. I suspect the Nvidia driver is over-optimizing something based on vs_lc3.w = 1.0, but I haven't looked close enough at the shader code yet. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.