https://bugs.winehq.org/show_bug.cgi?id=34332 --- Comment #15 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, the game engine first queries for the buffer size, passing zero length. It checks for 'ERROR_INSUFFICIENT_BUFFER' last error, allocates the required buffer on heap and then expects the data in second attempt. Some example code that shows a similar way what the game is looking for (excluding NUMA part): https://github.com/erikarn/intel-pcm/blob/master/src/cpucounters.cpp#L465 Also useful: https://stackoverflow.com/questions/14093267/confusing-returnlength-from-win... With that part fixed the game runs into bug 36549 Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.