https://bugs.winehq.org/show_bug.cgi?id=46357 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #6 from Béla Gyebrószki <gyebro69(a)gmail.com> --- I can reproduce this bug with the GOG.com version (not reproducible in the DotEmu version which I also have). I *think* the patch causing the rendering issue is commit 75b7ff60562880b6e7b646a8fa84486670162d00 Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Dec 17 22:59:23 2018 +0330 d3d8: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers. It's hard to prove it though. The game was broken between 3.18 and 4.0-rc3 (bug #45987 , later marked as a dupe of bug #46357). This made the game refuse to even launch. Besides, I could not revert that commit cleanly on 4.0-rc5 to see if the problem ceases to exist. I did however applied that single patch on the last working version (Wine 3.17, that is) and the screen corruption is there (pure 3.17. doesn't have the problem). Wine 4.0-rc5 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 415.22.01 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.