21 Feb
2019
21 Feb
'19
11:57 a.m.
https://bugs.winehq.org/show_bug.cgi?id=46336 --- Comment #10 from Paul Gofman <gofmanp(a)gmail.com> --- This one, Bug #34266, Bug #36089, bug #30061 are about the same issue, with the most complete explanation in Bug #34266. Just to avoid any confusion in testing, the solution from here or Bug #36089 (both avoiding inf result from 1.0 / x) is absolutely not an universal hack for all the similar bugs (while 1.0 / x is probably rather common place to get inf). To make a universal hack, one needs to check and workaround NaN results for literally every operation generated in GLSL. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.