19 Sep
2019
19 Sep
'19
7:14 p.m.
https://bugs.winehq.org/show_bug.cgi?id=37533 --- Comment #8 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to DarĂo Norberto Ruiz from comment #7)
The problem is in the sound, possibly by the pulsesound sound drivers. In the configuration deactivate the sound and the game runs well, I never had a problem again.
The crashes are probably caused by the game running out of virtual memory. Pulseaudio is known to use a lot of memory by default, see bug 39477 comment 12 for a possible workaround. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.