http://bugs.winehq.org/show_bug.cgi?id=59450 --- Comment #4 from Tony Fabris <tfabris@gmail.com> --- Created attachment 80444 --> http://bugs.winehq.org/attachment.cgi?id=80444 Console output after setting VKD3D_DEBUG=trace - Did that work? Attaching console output after executing these commands (I'm doing everything at the shell instead of using the Crossover UI): VKD3D_DEBUG="trace" "/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/CrossOver-Hosted Application/wine" --bottle "Games and Utilities" --cx-app "C:\Program Files\Hades2\Ship\Hades2.exe" The game hangs at the same time the stream of console output stops. I can't tell if the "trace" command had any effect on the console output. Did it work or am I doing it wrong? As always: The message "Hades2.exe[73770:1377925] addPresentedHandler cannot be called after drawable has been presented" is a continuous constant stream of output, intermixed with other messages, and that's not a VKD3D message so I don't think it's useful in this case? Mainly I'd like to know if the variable VKD3D_DEBUG="trace" worked at all? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.